In the year 2005, close to 16 years ago an MMORPG came out called Guild Wars (GW for short). In the year 2012, 1.5 years before the release of Elder Scrolls Online, was a game called Guild Wars 2 (GW2 for short), this was the successor of Guild Wars. Guild Wars 2 is what the OP is referring to.
You answered your own question. They don't want people to see that there's win-trading going on cause they'll have to take action. The current solution is kitten, either anet creates another Type of Partner exclusiv for PvP or they start to convice their Art Partner to start Casting AT's. Honestly neither game does it for me anymore, but Guild Wars 2 fizzled way faster than Guild Wars 1. I miss capturing elites and the sense of exploration. Having every point of interest marked on my map takes a lot of the fun away and running into a pink-suited asura with an afro while exploring the Maguuma just kills the mood. 1. Hanakocz. β’ 4 yr. ago. The biggest difference is that GW2 focuses on MMO gameplay, where you play with even full squads of people, multi line events, and such, while WoW focuses on non-MMO 5 man content, that has purpose of barring you away from all the people to fight some bosses. In GW2 you want to see more people as they will usuallyThe game often reminds me of the slow paced Neverwinter Nights 2, Dragon Age 1, or KoToR 1 & 2 style combat (minus the ability to pause). but its more priority on your build and skill-set. GW`1 is far more tactical than GW2.
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